I am using Eclipse to create a C++ Project (not a C/C++, Arduino, C, or Makefile project, but a C++ Project from the wizard) to research the logging capabilities of the Boost Library. I copied the code verbatim from one of Boost's examples for trivial logging, found here, but I am unable to build / run it, and am given the following compilation error in my console:
Macos Undefined Symbols For Architecture I386
![Undefined Symbols For Architecture I386 Macos Undefined Symbols For Architecture I386 Macos](https://12996701701844478114.googlegroups.com/attach/69892025e61d1/WX20190522-183815@2x.png?part=0.1&view=1&vt=ANaJVrFp2R6sgHdtk19qS6P73V5vp9OqakSiuV8pGjZ44fvZU0GQ3tCK7HnGjP1uXvEf3cBmzmchs1Q-NfrT7x9in5wfM338gab-JSy2YZ2jtiVG0qYsntA)
Undefined Symbols For Architecture I386 Macos Version
Undefined symbols for architecture i386 Undefined symbols for architecture i386. Fri, - 23:35. Need help resolving this. Running on Mac OS 10.12.2 IFC 2017 update 1 Compiling 32 bit code. Undefined symbols for architecture i386: 'cylin2', referenced from: sbntac in scdapo.a(sbntac.o) 'effht2', referenced from.
Having been in a situation with not linking libraries property (in particular, GraphViz), I automatically assumed that it was the same issue. Mex ld symbol s not found for architecture x86_64 mac os bols for architecture x86 64 mac os x. However, as you can see, I linked some libraries but am still getting the same build errors.
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- Sep 21, 2015 Undefined symbols for architecture x8664: 'exp10', referenced from: opjtcdrateallocate in freeimage.a(tcd.o-x8664) ld: symbol(s) not found for architecture x8664. Recompiling a universal 32/64bit lib with c11 support against.
- Undefined symbols for architecture i386: 'TIME', referenced from: +UIColorRandom randomColor in UIColor-Random.o ld: symbol(s) not found for architecture i386 collect2: ld returned 1 exit status From what I have learned from googling, I think it may have something to do with my.pch file which is as follows:.
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